namespace Colman.Rpg
{
    partial class CharacterSheetForm
    {
        /// <summary>
        /// Required designer variable.
        /// </summary>
        private System.ComponentModel.IContainer components = null;

        /// <summary>
        /// Clean up any resources being used.
        /// </summary>
        /// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
        protected override void Dispose(bool disposing)
        {
            if (disposing && (components != null))
            {
                components.Dispose();
            }
            base.Dispose(disposing);
        }

        #region Windows Form Designer generated code

        /// <summary>
        /// Required method for Designer support - do not modify
        /// the contents of this method with the code editor.
        /// </summary>
        private void InitializeComponent()
        {
            System.Windows.Forms.Label label1;
            System.Windows.Forms.Label label2;
            System.Windows.Forms.Label label3;
            System.Windows.Forms.Label label5;
            System.Windows.Forms.Label label7;
            System.Windows.Forms.Label label9;
            System.Windows.Forms.Label lblPointsTitle;
            System.Windows.Forms.Label label4;
            System.Windows.Forms.Label label6;
            this.lblName = new System.Windows.Forms.Label();
            this.lblLevel = new System.Windows.Forms.Label();
            this.lblXP = new System.Windows.Forms.Label();
            this.lblNextLevelAt = new System.Windows.Forms.Label();
            this.lblAP = new System.Windows.Forms.Label();
            this.lblDP = new System.Windows.Forms.Label();
            this.btnAddAP = new System.Windows.Forms.Button();
            this.btnAddDP = new System.Windows.Forms.Button();
            this.lblAvailablePoints = new System.Windows.Forms.Label();
            this.cbWeapon = new System.Windows.Forms.ComboBox();
            this.cbArmor = new System.Windows.Forms.ComboBox();
            this.pictureBox1 = new System.Windows.Forms.PictureBox();
            this.pnlAddPoints = new System.Windows.Forms.Panel();
            label1 = new System.Windows.Forms.Label();
            label2 = new System.Windows.Forms.Label();
            label3 = new System.Windows.Forms.Label();
            label5 = new System.Windows.Forms.Label();
            label7 = new System.Windows.Forms.Label();
            label9 = new System.Windows.Forms.Label();
            lblPointsTitle = new System.Windows.Forms.Label();
            label4 = new System.Windows.Forms.Label();
            label6 = new System.Windows.Forms.Label();
            ((System.ComponentModel.ISupportInitialize)(this.pictureBox1)).BeginInit();
            this.pnlAddPoints.SuspendLayout();
            this.SuspendLayout();
            // 
            // label1
            // 
            label1.AutoSize = true;
            label1.Location = new System.Drawing.Point(98, 12);
            label1.Name = "label1";
            label1.Size = new System.Drawing.Size(48, 16);
            label1.TabIndex = 1;
            label1.Text = "Name:";
            // 
            // label2
            // 
            label2.AutoSize = true;
            label2.Location = new System.Drawing.Point(98, 41);
            label2.Name = "label2";
            label2.Size = new System.Drawing.Size(56, 16);
            label2.TabIndex = 1;
            label2.Text = "Level:";
            // 
            // label3
            // 
            label3.AutoSize = true;
            label3.Location = new System.Drawing.Point(98, 70);
            label3.Name = "label3";
            label3.Size = new System.Drawing.Size(96, 16);
            label3.TabIndex = 1;
            label3.Text = "Experience:";
            // 
            // label5
            // 
            label5.AutoSize = true;
            label5.Location = new System.Drawing.Point(246, 69);
            label5.Name = "label5";
            label5.Size = new System.Drawing.Size(120, 16);
            label5.TabIndex = 1;
            label5.Text = "To Next Level:";
            // 
            // label7
            // 
            label7.AutoSize = true;
            label7.Location = new System.Drawing.Point(98, 107);
            label7.Name = "label7";
            label7.Size = new System.Drawing.Size(64, 16);
            label7.TabIndex = 1;
            label7.Text = "Attack:";
            // 
            // label9
            // 
            label9.AutoSize = true;
            label9.Location = new System.Drawing.Point(98, 144);
            label9.Name = "label9";
            label9.Size = new System.Drawing.Size(72, 16);
            label9.TabIndex = 1;
            label9.Text = "Defense:";
            // 
            // lblPointsTitle
            // 
            lblPointsTitle.AutoSize = true;
            lblPointsTitle.Location = new System.Drawing.Point(31, 26);
            lblPointsTitle.Name = "lblPointsTitle";
            lblPointsTitle.Size = new System.Drawing.Size(144, 16);
            lblPointsTitle.TabIndex = 1;
            lblPointsTitle.Text = "Available Points:";
            // 
            // label4
            // 
            label4.AutoSize = true;
            label4.Location = new System.Drawing.Point(98, 181);
            label4.Name = "label4";
            label4.Size = new System.Drawing.Size(64, 16);
            label4.TabIndex = 1;
            label4.Text = "Weapon:";
            // 
            // label6
            // 
            label6.AutoSize = true;
            label6.Location = new System.Drawing.Point(98, 210);
            label6.Name = "label6";
            label6.Size = new System.Drawing.Size(56, 16);
            label6.TabIndex = 1;
            label6.Text = "Armor:";
            // 
            // lblName
            // 
            this.lblName.AutoSize = true;
            this.lblName.Location = new System.Drawing.Point(200, 12);
            this.lblName.Name = "lblName";
            this.lblName.Size = new System.Drawing.Size(32, 16);
            this.lblName.TabIndex = 2;
            this.lblName.Text = "XXX";
            // 
            // lblLevel
            // 
            this.lblLevel.AutoSize = true;
            this.lblLevel.Location = new System.Drawing.Point(200, 41);
            this.lblLevel.Name = "lblLevel";
            this.lblLevel.Size = new System.Drawing.Size(32, 16);
            this.lblLevel.TabIndex = 2;
            this.lblLevel.Text = "XXX";
            // 
            // lblXP
            // 
            this.lblXP.AutoSize = true;
            this.lblXP.Location = new System.Drawing.Point(200, 70);
            this.lblXP.Name = "lblXP";
            this.lblXP.Size = new System.Drawing.Size(32, 16);
            this.lblXP.TabIndex = 2;
            this.lblXP.Text = "XXX";
            // 
            // lblNextLevelAt
            // 
            this.lblNextLevelAt.AutoSize = true;
            this.lblNextLevelAt.Location = new System.Drawing.Point(372, 70);
            this.lblNextLevelAt.Name = "lblNextLevelAt";
            this.lblNextLevelAt.Size = new System.Drawing.Size(32, 16);
            this.lblNextLevelAt.TabIndex = 2;
            this.lblNextLevelAt.Text = "XXX";
            // 
            // lblAP
            // 
            this.lblAP.AutoSize = true;
            this.lblAP.Location = new System.Drawing.Point(200, 107);
            this.lblAP.Name = "lblAP";
            this.lblAP.Size = new System.Drawing.Size(32, 16);
            this.lblAP.TabIndex = 2;
            this.lblAP.Text = "XXX";
            // 
            // lblDP
            // 
            this.lblDP.AutoSize = true;
            this.lblDP.Location = new System.Drawing.Point(200, 144);
            this.lblDP.Name = "lblDP";
            this.lblDP.Size = new System.Drawing.Size(32, 16);
            this.lblDP.TabIndex = 2;
            this.lblDP.Text = "XXX";
            // 
            // btnAddAP
            // 
            this.btnAddAP.FlatStyle = System.Windows.Forms.FlatStyle.Flat;
            this.btnAddAP.Font = new System.Drawing.Font("Tahoma", 8.25F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(177)));
            this.btnAddAP.Location = new System.Drawing.Point(3, 3);
            this.btnAddAP.Name = "btnAddAP";
            this.btnAddAP.Size = new System.Drawing.Size(22, 22);
            this.btnAddAP.TabIndex = 3;
            this.btnAddAP.Text = "+";
            this.btnAddAP.UseVisualStyleBackColor = true;
            this.btnAddAP.Click += new System.EventHandler(this.btnAddAP_Click);
            // 
            // btnAddDP
            // 
            this.btnAddDP.FlatStyle = System.Windows.Forms.FlatStyle.Flat;
            this.btnAddDP.Font = new System.Drawing.Font("Tahoma", 8.25F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(177)));
            this.btnAddDP.Location = new System.Drawing.Point(3, 40);
            this.btnAddDP.Name = "btnAddDP";
            this.btnAddDP.Size = new System.Drawing.Size(22, 22);
            this.btnAddDP.TabIndex = 3;
            this.btnAddDP.Text = "+";
            this.btnAddDP.UseVisualStyleBackColor = true;
            this.btnAddDP.Click += new System.EventHandler(this.btnAddDP_Click);
            // 
            // lblAvailablePoints
            // 
            this.lblAvailablePoints.AutoSize = true;
            this.lblAvailablePoints.Location = new System.Drawing.Point(181, 26);
            this.lblAvailablePoints.Name = "lblAvailablePoints";
            this.lblAvailablePoints.Size = new System.Drawing.Size(32, 16);
            this.lblAvailablePoints.TabIndex = 2;
            this.lblAvailablePoints.Text = "XXX";
            // 
            // cbWeapon
            // 
            this.cbWeapon.DisplayMember = "Name";
            this.cbWeapon.DropDownStyle = System.Windows.Forms.ComboBoxStyle.DropDownList;
            this.cbWeapon.FormattingEnabled = true;
            this.cbWeapon.Location = new System.Drawing.Point(168, 178);
            this.cbWeapon.Name = "cbWeapon";
            this.cbWeapon.Size = new System.Drawing.Size(178, 24);
            this.cbWeapon.TabIndex = 4;
            this.cbWeapon.ValueMember = "Name";
            this.cbWeapon.SelectedIndexChanged += new System.EventHandler(this.cbWeapon_SelectedIndexChanged);
            // 
            // cbArmor
            // 
            this.cbArmor.DisplayMember = "Name";
            this.cbArmor.DropDownStyle = System.Windows.Forms.ComboBoxStyle.DropDownList;
            this.cbArmor.FormattingEnabled = true;
            this.cbArmor.Location = new System.Drawing.Point(168, 207);
            this.cbArmor.Name = "cbArmor";
            this.cbArmor.Size = new System.Drawing.Size(178, 24);
            this.cbArmor.TabIndex = 4;
            this.cbArmor.ValueMember = "Name";
            this.cbArmor.SelectedIndexChanged += new System.EventHandler(this.cbArmor_SelectedIndexChanged);
            // 
            // pictureBox1
            // 
            this.pictureBox1.Image = global::Colman.Rpg.Properties.Resources.HeroProfile;
            this.pictureBox1.Location = new System.Drawing.Point(12, 12);
            this.pictureBox1.Name = "pictureBox1";
            this.pictureBox1.Size = new System.Drawing.Size(80, 80);
            this.pictureBox1.SizeMode = System.Windows.Forms.PictureBoxSizeMode.AutoSize;
            this.pictureBox1.TabIndex = 5;
            this.pictureBox1.TabStop = false;
            // 
            // pnlAddPoints
            // 
            this.pnlAddPoints.Controls.Add(this.btnAddAP);
            this.pnlAddPoints.Controls.Add(lblPointsTitle);
            this.pnlAddPoints.Controls.Add(this.lblAvailablePoints);
            this.pnlAddPoints.Controls.Add(this.btnAddDP);
            this.pnlAddPoints.Location = new System.Drawing.Point(231, 100);
            this.pnlAddPoints.Name = "pnlAddPoints";
            this.pnlAddPoints.Size = new System.Drawing.Size(218, 66);
            this.pnlAddPoints.TabIndex = 6;
            this.pnlAddPoints.Visible = false;
            // 
            // CharacterSheetForm
            // 
            this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.None;
            this.BackColor = System.Drawing.Color.Black;
            this.ClientSize = new System.Drawing.Size(455, 245);
            this.Controls.Add(this.pnlAddPoints);
            this.Controls.Add(this.cbArmor);
            this.Controls.Add(this.cbWeapon);
            this.Controls.Add(this.lblNextLevelAt);
            this.Controls.Add(this.lblDP);
            this.Controls.Add(this.lblAP);
            this.Controls.Add(this.lblXP);
            this.Controls.Add(this.lblLevel);
            this.Controls.Add(this.lblName);
            this.Controls.Add(label5);
            this.Controls.Add(label9);
            this.Controls.Add(label6);
            this.Controls.Add(label4);
            this.Controls.Add(label7);
            this.Controls.Add(label3);
            this.Controls.Add(label2);
            this.Controls.Add(label1);
            this.Controls.Add(this.pictureBox1);
            this.Font = new System.Drawing.Font("Courier New", 9.75F, System.Drawing.FontStyle.Bold, System.Drawing.GraphicsUnit.Point, ((byte)(177)));
            this.ForeColor = System.Drawing.Color.White;
            this.FormBorderStyle = System.Windows.Forms.FormBorderStyle.FixedToolWindow;
            this.MaximizeBox = false;
            this.MinimizeBox = false;
            this.Name = "CharacterSheetForm";
            this.StartPosition = System.Windows.Forms.FormStartPosition.CenterScreen;
            this.Text = "Player Character Sheet";
            ((System.ComponentModel.ISupportInitialize)(this.pictureBox1)).EndInit();
            this.pnlAddPoints.ResumeLayout(false);
            this.pnlAddPoints.PerformLayout();
            this.ResumeLayout(false);
            this.PerformLayout();

        }

        #endregion

        private System.Windows.Forms.Label lblName;
        private System.Windows.Forms.Label lblLevel;
        private System.Windows.Forms.Label lblXP;
        private System.Windows.Forms.Label lblNextLevelAt;
        private System.Windows.Forms.Label lblAP;
        private System.Windows.Forms.Label lblDP;
        private System.Windows.Forms.Button btnAddAP;
        private System.Windows.Forms.Button btnAddDP;
        private System.Windows.Forms.Label lblAvailablePoints;
        private System.Windows.Forms.ComboBox cbWeapon;
        private System.Windows.Forms.ComboBox cbArmor;
        private System.Windows.Forms.PictureBox pictureBox1;
        private System.Windows.Forms.Panel pnlAddPoints;

    }
}
